The orb
The orb is the face of ORBIS — the living visual you talk to. It's fully customizable in Settings → Orb. For the why, see The orb.
Variants
A variant is a different way of rendering the orb. ORBIS ships eight, each with its own look and its own controls:
| Variant | Feel | Default palette |
|---|---|---|
| Fractal | Volumetric ray-marched fractal with an atmosphere shell. | Aurora |
| Crystal | Faceted, refractive glass. | Prism |
| Galaxy | Plasma + particle field with a shell. | Andromeda |
| Lattice | Crystalline grid. | Glasshouse |
| Nebula | Soft volumetric cloud. | Andromeda |
| Particles | A cluster of points. | Constellation |
| Spectrum | Procedural rainbow. | Rainbow |
| Tetra | Folded geometric form. | Drift |
Palettes
Each variant ships several palettes (named colour schemes), plus a ProtoLabs palette — the protoLabs.studio brand scheme (lavender → indigo, #9b87f2 → #6366f1) available on every variant.
Pick a variant first, then a palette; the palette sets the orb's colours and a matching look. From there you can fine-tune individual parameters.
Parameters
Selecting a variant exposes its controls, grouped into collapsible sections. The common groups (exact controls vary per variant):
| Section | Controls |
|---|---|
| Color | Primary + secondary energy colours. |
| Energy | Density, glow, halo thickness & scale, chromatic aberration. |
| Motion | Internal speed, auto-rotation, animation speed. |
| Variant-specific | e.g. Fractal's iterations / scale / decay / smoothness. |
| Perf | Resolution (DPR) — lower it if the orb is heavy on your machine. |
Authoring context
The Orb panel can edit either the base look or per-state overrides — how the orb shifts when it's listening, thinking, or speaking. Switch the authoring context to tune a specific state without changing the base.
Presets
Save your tuned look as a named preset (scoped to the active variant), and re-apply it later. Randomize rolls new parameters for inspiration (it leaves your manually-set resolution alone).