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The orb

The orb is the face of ORBIS — the living visual you talk to. It's fully customizable in Settings → Orb. For the why, see The orb.

Variants

A variant is a different way of rendering the orb. ORBIS ships eight, each with its own look and its own controls:

VariantFeelDefault palette
FractalVolumetric ray-marched fractal with an atmosphere shell.Aurora
CrystalFaceted, refractive glass.Prism
GalaxyPlasma + particle field with a shell.Andromeda
LatticeCrystalline grid.Glasshouse
NebulaSoft volumetric cloud.Andromeda
ParticlesA cluster of points.Constellation
SpectrumProcedural rainbow.Rainbow
TetraFolded geometric form.Drift

Palettes

Each variant ships several palettes (named colour schemes), plus a ProtoLabs palette — the protoLabs.studio brand scheme (lavender → indigo, #9b87f2 → #6366f1) available on every variant.

Pick a variant first, then a palette; the palette sets the orb's colours and a matching look. From there you can fine-tune individual parameters.

Parameters

Selecting a variant exposes its controls, grouped into collapsible sections. The common groups (exact controls vary per variant):

SectionControls
ColorPrimary + secondary energy colours.
EnergyDensity, glow, halo thickness & scale, chromatic aberration.
MotionInternal speed, auto-rotation, animation speed.
Variant-specifice.g. Fractal's iterations / scale / decay / smoothness.
PerfResolution (DPR) — lower it if the orb is heavy on your machine.

Authoring context

The Orb panel can edit either the base look or per-state overrides — how the orb shifts when it's listening, thinking, or speaking. Switch the authoring context to tune a specific state without changing the base.

Presets

Save your tuned look as a named preset (scoped to the active variant), and re-apply it later. Randomize rolls new parameters for inspiration (it leaves your manually-set resolution alone).

See also